Unity: The Hidden Costs of "Free" 3rd Party Software
bytesbeneath.com
The recent pricing structure change by Unity has captured the attention both within and without the video game industry. They are proposing a per-install fee for games both existing and published in the future - adding a retroactive tax to games that have long since been published. While many are rightfully concentrating on the specifics of Unity’s modifications - especially those with games in development or already released using the engine - I am seeing a critical risk often discussed in entrepreneurial circles: an over-reliance on a third party.
Unity: The Hidden Costs of "Free" 3rd Party Software
Unity: The Hidden Costs of "Free" 3rd Party…
Unity: The Hidden Costs of "Free" 3rd Party Software
The recent pricing structure change by Unity has captured the attention both within and without the video game industry. They are proposing a per-install fee for games both existing and published in the future - adding a retroactive tax to games that have long since been published. While many are rightfully concentrating on the specifics of Unity’s modifications - especially those with games in development or already released using the engine - I am seeing a critical risk often discussed in entrepreneurial circles: an over-reliance on a third party.